Android RPG · Fantasy · In development

Voidborn: Anomaly

A story-driven fantasy RPG about strange origin, institutional fear, tactical survival, and the uneasy companions drawn together by a world that no longer fully understands itself.

Voidborn: Anomaly is a compact, old-school-inspired RPG for Android, built around strict turn order, party roles, equipment choices, exploration nodes, and deterministic combat systems.

The story begins in a familiar fantasy world, but its center is not prophecy or royal blood. It is anomaly: children who appeared without known origin, powers that do not fit accepted categories, and institutions forced to confront something they cannot classify.

The game is designed for focused sessions: readable combat, clear tactical decisions, and a campaign structure that can grow without becoming bloated.

Screenshots

Voidborn: Anomaly combat screenshot

Turn-based combat

Strict turns, readable actions, party roles, and combat logs designed for tactical clarity on mobile.

Voidborn: Anomaly exploration screenshot

Node exploration

Travel through regions, roads, ruins, and dungeons using a focused node-based exploration system.

Voidborn: Anomaly dialogue screenshot

Story scenes

Dialogue, cutscenes, and character moments support the campaign without spoiling its central mysteries.

Game systems

Built for clean tactical pressure rather than decorative complexity.

01 · Turns

Strict order

Combat resolves through clear, deterministic turns where timing, cooldowns, and recovery windows matter.

02 · Party

Defined roles

Frontliners, casters, evasive strikers, tanks, and support characters each bring distinct pressure points.

03 · Rows

Positioning

Front and back rows shape targeting, reach, durability, and tactical tradeoffs during encounters.

04 · Content

Exploration

Regions, dungeons, side paths, rumors, and optional fights provide structure without forcing every detour.

Character gallery

Development status

Voidborn: Anomaly is currently in active development. Core combat systems, party roles, early enemies, exploration structure, and the first campaign areas are being built and tested.